Time Bandits - Season 1
Worked as a VFX Generalist across multiple stages of the production pipeline, contributing to procedural modeling, layout, FX, and lighting. Developed procedural Houdini setups to efficiently generate environments and set dressing. Created shot layouts, including asset placement, camera setup, and composition, to support downstream departments. Built simple FX setups for specific shots as needed. Completed final lighting on selected shots and provided sequence lighting, balancing artistic direction with physically based rendering to achieve seamless integration with live-action plates.
The Alienist Angel of Darkness - Season 2
Worked as a Lighting Artist, contributing to both shot and sequence lighting throughout production. Lit individual shots and maintained lighting continuity across sequences, ensuring consistency in mood, color, and seamless integration with live-action plates.
Created multiple procedural lighting setups and crowd systems for these shots to efficiently populate the environments and bring additional life and movement to the scenes.
Skeleton Crew - Season 1
Worked as a Senior Lighting TD within a small team to deliver this sequence, contributing to both sequence and shot lighting throughout production. Created and maintained lighting setups across multiple shots, ensuring consistency and visual continuity. Developed a procedural FX layout tool to streamline the creation and placement of FX elements within the sequence.
Sonic The Hedgehog 2
Responsible for shot lighting, developing and refining lighting setups for CG characters and environments. Focused on matching live-action plates and integration.
Ballerina
Worked across multiple areas of the VFX pipeline, contributing to lighting, layout, and digital double work. Created and refined shot lighting setups to integrate CG elements seamlessly with live-action footage. Worked on digital doubles and facial replacements, helping deliver realistic character integration and maintain continuity across complex shots. Work with an in-house deepfake tool to create realistic face replacements while collaborating closely with the compositing supervisor to refine results and ensure seamless integration into final shots.
Extrapolations - Season 1
Worked as a VFX Generalist on a fully CG sequence, contributing to lighting, look development, and FX. Responsible for creating the snow FX throughout the sequence, developing and refining simulations to achieve the desired scale, movement, and atmosphere. Also contributed to the lighting and look development of CG assets to support the final visual quality of the sequence.
The Gilded Age - Season 3
Contributed as a VFX Generalist across layout, set dressing, and lighting on a variety of shots throughout the season. Built and refined shot layouts, populated environments through set dressing, and completed final lighting to support the show's period aesthetic while maintaining continuity and integration across the sequence.
SHAZAM 2 fURY OF THE GODS
Worked as a Lighting Artist, contributing shot lighting for the dragon sequences and supporting digital double work. Created lighting setups to integrate large-scale CG creatures seamlessly into live-action plates while also lighting digital doubles to maintain consistency in look, scale, and continuity across the sequence.
THE GORGE
Worked as a Lighting Artist, contributing to a section of the gorge environment. Created and refined lighting setups to enhance the atmosphere, integrate CG elements, and maintain visual consistency with the overall sequence.